Friday, April 29, 2011

People Bitch About Optional Features, the PSN Shitstorm, and Casey Hudson Interviews

Quite a bit to get into, especially the second entry on my title. But first let's go over the thing that is further making me despise the people who share my hobby.

LA Noire is coming out in just a little over two weeks and I could not be more excited. I just hope the PS3 situation is somewhat resolved by then as I'm getting it on my PS3. The game was announced all the way back in 2004, before I even cared about big releases and industry info. After seven goddamn years it's almost here.


So everyone else must be excited too right? Well like everything on the internet, people have found reasons to bitch. LA Noire has a feature that allows players to skip action scenes if they're having too much trouble. If they die three times in a row, they will be given the choice to skip the sequence.

Now personally it's not something that I'll be using but I like the idea. It's more story-driven and it's more about the investigation than the shoot-outs. Typically, people in homicide don't fire their guns too often and if you doubt that, go watch The Wire (granted it's set in a different time period and city but it shows that cops rarely ever fire their guns, either way you should see it).

Besides it's optional. It's for people who are not big on action games to be able to continue the story when apparently only 20% of the game is made of action sequences. But of course, people on forums being the self-entitled and supreme dicks that they can be, see a problem with this. They're complaining about even being given a choice. Now to be fair it's kind of split down the middle.

This is not a traditional Rockstar game guys, this is more about investigation. Some have compared it to old point-n-click games with a great deal more depth. Since when is gameplay just about shooting people? We have games that are 50% made up of dialogue (Mass Effect and just about any BioWare game) that are critically acclaimed so why complain about this?

It doesn't change my opinion that this game is going to kick ass and I hope that an optional feature doesn't change any of your opinions either. LA Noire will be released on May 17th, so get ready to go back to 1947 Los Angeles.


On a less positive note, the PSN shitstorm. I'm going to be cursing a bit more than usual because quite frankly, it's the only way I know how to accurately describe this. The newest news is that apparently some people are offering to sell information that they got from hacking PSN. I kind of think this is bullshit as someone smart enough to hack PSN would be an absolute dumbass to publicly state that they wish to sell information online. Still watch your credit card accounts.

First off let me say this. I don't blame Sony for getting hacked. Any system can get hacked and I don't know how tight the security system for PSN was, therefore I'm not going to make judgement on whether it should have been tighter or not.

What I WILL blame Sony for is the utter failure of communication between them and their consumers. PSN went down 11 days ago. 2 days ago, Sony comes out and says that people's information might be compromised. We don't get that information until NINE DAYS AFTER THE SYSTEM WENT DOWN? WHAT THE FUCK SONY????


And for those who say that they may have just found out about it two days ago, that doesn't excuse. If that's the case, it shows an ENORMOUS bit of incompetence on Sony's part that it took them nine fucking days to figure this shit out. Either way this is an inarguable failure on Sony's part and it's starting to be reflected. Recent data shows that 20% of PS3 owners are planning on selling their PS3s for a 360.

I'm sure Sony will recover from this but it's going to take quite a bit to make up for this fuck up. There either should have been a greater level of communication or more diligence on Sony's part.

As for the hackers who did this crap, this is just fucked up. I know I'm probably not going to shame them but how do they sleep at night? I really don't have anything else to say, but I'll try to keep you all updated as time goes on and more news comes out.


Now on to more happy news. Well, not really news but some interviews and any Mass Effect related stuff is probably good stuff.

GameInformer is currently doing a series of interviews with Casey Hudson. Who the hell is Casey Hudson you might ask? Casey Hudson might be one of the best things that BioWare ever done. He's one of the game directors there and just about everything he touches is gold.

Casey Hudson
He directed MDK2Baldur's Gate II which some still consider to be BioWare's masterpiece (yeah, that good), Neverwinter Nights, Star Wars: Knights of the Old Republic arguably the greatest Star Wars game in history, Jade Empire which is one of BioWare's weaker but still great, and he's directed both of the Mass Effect games so far and is directing the third one. Mass Effect 2 is actually the most critically acclaimed game that EA has EVER published in its 28 year history. Let that sink in for a second.

Anyway in the interviews he talks about how the series started, how they listened to customer feedback, how they named EVERYTHING, and talks about the upcoming Mass Effect 3. I didn't watch the last one out of fear of spoilers but if I find out there are no spoilers, I'll check it out. The links to the interviews are below, and if you're a Mass Effect fan, you owe yourself to check them out.

How Mass Effect Began
Feedback and Names
Mass Effect 3

Tuesday, April 26, 2011

Releases in May

Hello everyone, this is a new thing I'm going to be doing. I'm going to be listing all the games coming out each month ahead and then give special mention to the game that I'm looking most forward to. I give GamesRadar credit for the idea of going over the different releases in a month and ScrewAttack credit for the idea of going over my personal pick.

So let's get into the games coming out in May (Note that these are all American release dates).

MAY 3

  • Back to the Future: The Game Episode 3: Citizen Brown
    • PS3
    • Developed by Telltale Games
    • Published by Telltale Games
  • MotorStorm Apocolypse
    • PS3
    • Developed by Evolution Studios
    • Published by Sony Computer Entertainment
  • Thor: God of Thunder
    • PS3, Xbox 360, Wii, Nintendo DS, 3DS
    • Developed by Liquid Entertainment (PS3, Xbox 360) and Red Fly Studios (Wii)
    • Published by Sega
MAY 10
  • Brink
    • PS3, Xbox 360, Windows PC
    • Developed by Splash Damage
    • Published by Bethesda
  • The First Templar
    • Xbox 360, Windows PC
    • Developed by Haemimont Games
    • Published by Kalypso Media
  • Lego Pirates of the Caribbean: The Video Game
    • PS3, Xbox 360, Wii, Windows PC, Nintendo DS, 3DS, PSP
    • Developed by Traveller's Tales
    • Published by Disney Interactive Studios
  • MX vs. ATV Alive
    • PS3, Xbox 360
    • Developed by Rainbow Studios
    • Published by THQ
  • Virtua Tennis 4
    • PS3, Xbox 360, Wii, Windows PC
    • Developed by Sega AM3
    • Published by Sega
  • Deep Black
    • PS3, Xbox 360
    • Developed by Biart Company
    • Published by 505 Games
  • Fable III
    • Windows PC
    • Developed by Lionhead Studios
    • Published by Microsoft Game Studios
  • LA Noire
    • PS3, Xbox 360
    • Developed by Team Bondi and Rockstar Games
    • Published by Rockstar Games
  • The Witcher 2: Assassin's of Kings
    • Windows PC
    • Developed by CD Projekt RED STUDIO
    • Published by Atari (in North America)
MAY 24
  • Dirt 3
    • PS3, Xbox 360, Windows PC
    • Developed by Codemasters Southam
    • Published by Codemasters
    • Kung Fu Panda 2
      • PS3, Xbox 360, Wii, Nintendo DS
      • Developed by Griptonite Games
      • Published by THQ
    May 31
    • Hunted: The Demon's Forge
      • PS3, Xbox 360, Windows PC
      • Developed by inXile Entertainment
      • Published by Bethesda
    • Red Faction: Armageddon
      • PS3, Xbox 360, Windows PC
      • Developed by Voliton, Inc.
      • Published by THQ and Syfy Games
    • Sims 3 Generations
      • Windows PC, Mac
      • Developed by EA Play (Windows PC) and The Sims Studio (Mac)
      • Published by Electronic Arts

    My Pick

    This came down to three games for me. Two of them I'm looking forward to and one I'm interested in but still have to play its predecessor.

    The first is The Witcher 2: Assassin's of Kings on May 17. This has been getting a lot of buzz around PC RPG fans. I haven't played the original yet so I feel that I need to do that first. I do know that CD Projekt, the developer, has stated that Mass Effect was a big influence (despite this apparently being more hack-n-slash) and they are also going to be using the save-file transfer system from Mass Effect. I'll look into The Witcher and then check out this at a later date.

    The second one is Brink on May 10. The developer, Splash Studios, has done quite a bit of work with id Software in the past, working the multiplayer in the PC version of Doom 3, Wolfenstein: Enemy Territory (which was a freeware multiplayer released, thanks for that guys), and they developed Enemy Territory: Quake Wars for Activision. Brink is apparently going to follow in the footsteps of Mirror's Edge making an FPS with parkour thrown into the mix. If they can pull it off, it's going to kick ass.

    But my pick for May has to be LA Noire.


    With this new technique that Rockstar and Team Bondi are using to perfectly capture faces and eyes (one of the most difficult things to animate), an emphasis put on detective work, and the homage to classic noir films, I cannot wait for this game to be released on the 17th.

    If it lives up to the trailers that I've been seeing, this is going to be an incredible experience unlike any other out there. I hope it can deliver and this is my most anticipated game of May.

    Sunday, April 24, 2011

    System Shock 2 or Baldur's Gate

    Hey guys (and gals if there are any on here) Happy Easter if you celebrate it. As you can probably tell from the shortage of posts, April's been a difficult month. I've had a lot of work to get done among a lot of other problems that have sprung up.

    Next month should be different though as I get out of school in the first week of May. And for that I'm planning my next retro review. I was originally planning on doing Baldur's Gate but then I was able to find a copy of System Shock 2 and now I don't know which one to do. So I'm leaving the choice up to you to make up for the lack of posts this month.


    Both of these games are legendary. Baldur's Gate is the game that put BioWare, my favorite developer, on the map with its DnD style gameplay and memorable storyline. It sold very well, helped revive the ailing cRPG (computer-RPG) genre, and was one of the critical favorites in 1998, one of the best years in video game history.

    System Shock 2 is arguably the greatest first-person shooter in history. It combines three genres: first-person shooter (obviously), RPG, and horror. It sold very poorly and its unlikely that we'll ever see a sequel but its story was memorable, it's considered one of the most terrifying games ever made (even 12 years after its release), and it has one of the most respected villains in video games. Its influence can be seen in the incredible amount of clones that have come from it, the most notable being a little game called Bioshock.

    So which one should I review? They're both classics and among my favorite games of all time. I'm going to review both of these next but which should I do first? You make the call.

    Give your choice in the comment section below and whichever one you choose will be my next Retro review.

    Friday, April 22, 2011

    Mass Effect 3 Game Informer Article

    Mass Effect is on its way to becoming one of the greatest sci-fi properties of all time. It's story is remarkable, its universe as rich as any out there, its characters compelling, and by Mass Effect 2 the shooting was very good. Mass Effect 2 is currently the most critically acclaimed game that EA has EVER published in its 28-year history. Let that sink in for a second. I would say Mass Effect 2 and Baldur's Gate 2 are my two favorite BioWare games.

    So, with the trilogy near its conclusion, what can we expect? Well about two weeks ago, GameInformer had a 12-page article dedicated to Mass Effect 3 with most of the information provided by the game's director, Casey Hudson. A lot of info was given and most of it made me VERY happy to see. So let's go over the info given on my most anticipated game of the year.


    STORY INFO (WARNING SPOILERS BELOW FOR THE FIRST TWO GAMES AS WELL AS THIS ONE)

    For those who feared that the entire game would be taking place on Earth (fears that I don't understand given the way the last two games were set-up), you need not worry. Only the prologue will take place on Earth. The beginning will see Shepard on trial for his/her actions in the last piece of DLC. In the middle of the trial, the Reapers finally begin their invasion ready to repeat the cycle of galactic genocide over again. Shepard is forced to flee from the Alliance and the invasion fleet and goes out to raise an army against the Reapers.

    Meanwhile Cerberus (for reasons not yet specified) has turned on Shepard and are attempting to hunt him/her down. Casey Hudson stated that the Illusive Man will play a very important role in this game which hopefully means Martin Sheen will be returning.


    What's your game Illusive Man? And does this mean Martin Sheen is returning?

    Hudson stated that the story will be more mysterious than the last go-around. The game is intended to give Shepard (and by extension) the player a feeling of hopelessness as s/he is at a complete loss as to how to defeat the Reapers. Remember that at the end of the first game it took two whole fleets to destroy ONE Reaper. There will be many red herrings but also there will always be a glimmer of hope which is the Mass Effect series has constantly been built on.

    Other characters set to return are the Virmire survivor (Ashley/Kaiden), Liara T'Soni as squad members, Udina and Anderson will both return, if Garrus survived Mass Effect 2 he will be a squad member, and if they're alive Urdnot Wrex, Legion, and Mordin will also return. Whether they're squadmates is not known. For confirmed squadmates, it is not known if they will all be permanent as some people will only join Shepard temporarily or for one mission similar to Liara in The Lair of the Shadow Broker. Joker and EDI are also returning as confirmed by their voice actors Seth Green and Tricia Helfer on Twitter.

    There's also one confirmed new character, an Alliance marine named James Sanders. For those of you who have read the books you might recognize the name Sanders from the character Kahlee Sanders. Whether there's a relation between the two and maybe a possible appearance by Kahlee is not yet known. Sanders is experienced in the military but unlike Shepard does not understand galactic politics. Shepard will basically instruct him on the political obstructions that s/he has had to go through. This will help get new players adjusted to the Mass Effect universe and story.


    SAVE-FILE TRANSFER SYSTEM (POSSIBLE SPOILERS HERE TOO)

    This is what I've been looking forward to. BioWare kept the impact of their transfer system limited in Mass Effect 2 to create a distinct continuity for Mass Effect 3 to work on. Now that the series is nearing its conclusion, it's no longer necessary and Casey Hudson stated that they are going all out.
    If you think about the IP that we've built, really every one of the arcs that we've got going are leading towards this long list of incredible moments and that's what Mass Effect 3 is made out of.
    All the major choices that you made in the first and second game will become important here. Most of the galactic races are reluctant to fight the Reapers as they do not fully understand the Reapers' desire for genocide and they do not want to provoke them. Some races will be impossible to recruit due to decisions that were made in the last two games.

    Based on the races you recruit and the people still alive from the past two, BioWare has promised vastly different endings. All the other races are trying to get their own problems fixed in this crisis and that's what Shepard needs to resolve. S/he needs to get them to understand the magnitude of the Reaper threat and therefore gain their help. Whether you can convince them will depend on your choices.


    GAMEPLAY

    Some complained that Mass Effect 2 was "dumbed-down". While I don't fully agree and felt that the game was superior to its predecessor, I would love for the deeper elements to be brought back if they're done right. BioWare has heard the call and responded.

    Talents and abilities will now have multiple branching points and therefore be much less linear than the last time around. Battlefields will be much larger and also ladders will be brought into play. Weapon customization is coming back. The customizations will not only change the attributes of the weapons but the look of them as well.

    Shepard now has the ability to roll which was something missing from Mass Effect 2's improvements and combat system. Shepard will now also be able to jump over objects without having to cover behind them first which was a minor annoyance in the last game. There will be more planet exploration but vehicles will not play a major part in the main story. As for mining and planet scanning, it's back but BioWare has promised to change it up. This was the most common complaint against the last game and while I don't know the changes, I'm curious to see what they'll do.

    Melee will also play a bigger role in Mass Effect 3 and each class will also have their own distinct melee style and heavy attack. While there were rumors that a new class, specializing in melee combat, was being created, the series' lead gameplay designer, Christina Norman, shot this down in a tweet yesterday.
    A few people asking me about a new "heavy melee class". No new classes. All classes have improved melee and a class-specific heavy melee.
    As for enemies, while expect to fight mercs every now and then, I'm predicting that the main enemies will be the Reaper shock troopers, husks. For those of you unaware, husks were originally organics who had the fluids drained from their bodies and replaced with robotics and tech. We've generally only seen human husks in the past but now we'll be seeing husks from every species in the series.

    Apparently, this is the Salarian homeworld. I expect beautiful environments like the last two games.

    Christina Norman noted that most people wanted the game to be more difficult and she and Casey Hudson have both said that the enemy AI is going to be worked on to make greater coordination. That's fine with me and I already generally play on Insanity (the hardest difficulty), as long as there's nothing like the ambush on the Collector ship.

    Also there's no multiplayer. Really this is good news, as I want BioWare to focus on the story and while sometimes companies can pull off both equally well (Uncharted 2, Assassin's Creed: Brotherhood), it's rare. BioWare has hinted at maybe making multiplayer focused games in future spinoffs, which I have no problem with. I'm more of a single-player guy and I want to see BioWare give my Commander Shepard the send-off she deserves.

    Finally, no information has been given about side missions but I think BioWare's going to need to be smart about how they pull off side missions. It's going to really strain credibility to have Shepard explore a random planet when the invasion that s/he's been trying to stop for two games is finally here.

    Here's what I propose, make the side-missions all related to the invasion in a way. Whether it be husks attempting to soften ground forces for a larger invasion by the Reaper fleet or a few Reapers attacking a planet etc. Then side missions and exploration will be justified within the main story. And maybe have them affect the outcome of recruiting different races.


    Well, that was a lot of information. And keep in mind, this is the only info we've gotten about the game since the debut trailer in December. I am so psyched and I'm now fascinated as to how this story will end.

    So in closing, I say this to both BioWare and EA:

    Monday, April 18, 2011

    Rage Trailer, Uncharted 3 Multiplayer, Mass Effect 3 Audio

    Hey guys, I know it's been a while since my last post, but I've been busy as hell lately. This week, you should see a few more posts. I'll be going over the Gears of War 3 beta, Portal 2, and if I can finally find a copy the GameInformer article on Mass Effect 3.

    A few updates on some anticipated games for now though. First up is Rage from id Software and Bethesda.


    Rage got a new trailer and while I'm still a little worried that it will feel too much like Fallout 3 or Borderlands, the trailer looked awesome. The gameplay looks fun and has a very smooth style to it. If the game plays the way it looks like it does, this will be a must-buy on September 13th. Gears of War 3 is going to have a tough contender that month.

    Also, Bethesda announced an anarchy edition with free items that you can get if you pre-order the game. According to IGN:
    The Anarchy Edition will allow players to access two special weapons, the Double Barrel Shotgun and the Fists of RAGE. Additionally, players will have access to the Rat Rod Buggy, which will replace your standard in-game buggy, and the Crimson Elite Armor, giving you an extra defensive boost.
    I'm a little mixed on pre-order bonuses so please don't ask me my full opinion on this because I really don't have one. But it's there and here's the new trailer for your viewing pleasure.




    Next, Uncharted 3: Drake's Deception got a trailer for its multiplayer. For those of you who haven't played it, Uncharted 2 was undiluted awesome in every way. The single-player is one of the best campaigns of this gen and while its multiplayer felt a bit limiting compared to others on the market it still showed great promise and was much better than I thought it would be.


    Uncharted 3 looks like it's going for greater customization this time around with different gun accessories, clothing colors etc. It's going to be difficult for Naughty Dog to top Uncharted 2 but they're one of the best and I have trust in them. If they can repeat the same great single-player and up the ante for the multiplayer, this is going to be an awesome addition to this excellent series. The beta will go online on June 28th if you purchase Infamous 2 or subscribe to PSN Plus and will be publicly available on July 5th.




    Finally, some Mass Effect 3 updates.


    While I haven't been able to find the GameInformer issue for Mass Effect 3 yet, they have been providing some updates on their site and about an hour ago, they put up a dialogue by the lead audio designer for Mass Effect 3, Rob Blake.

    In the video he talks about how he's communicated with other EA-owned companies such as DICE (the guys behind Battlefield) about ways to improve the sounds in Mass Effect 3. They'll be using the same audio engine as in Mass Effect 2 but just improve it from there rather than changing the entire system like they did from ME1 to ME2.

    To provide an example he showed the difference in the sound effect from the assault rifle in Mass Effect 2 and the assault rifle in Mass Effect 3 which sounds much more effective and vicious and also displays more of a feedback that you'd expect in a larger area, which is one of the things he was going for. Given that this is the last game in this stellar trilogy, BioWare is really trying to improve everything and I couldn't be happier with some of the stuff I've heard so far.

    For those of you interested in seeing what the audio lead has to say, you can watch the video at GameInformer.


    That's all for the moment. I'll be back to you soon with thoughts on the Gears of War 3 beta, first-impressions of Portal 2, and hopefully reactions to a GameInformer article on Mass Effect 3.

    Monday, April 11, 2011

    Top 10 Favorite Protagonists

    The video game protagonist can obviously be very important. How much you care about them and want them to succeed or to see them develop can make the game that much more rewarding when you do triumph. I've thought about quite a few characters who I enjoy but I wanted to make this list a little different from most of the others on the internet.

    This will NOT be a list of the 10 characters who I think are in the best games nor a list of the biggest badasses in video games (though being badass doesn't hurt). This is a list of 10 characters who I felt the greatest connection to as I played their games. They are the characters who I either wanted to most see succeed or to see where their development took them over the storyline. These characters do not have to talk or have any dialogue and they don't have to be complex. I just have to care about them.

    Video games, because of their interactive nature, can create a connection between the viewer and the character that elude many products of other mediums and these are the 10 who gave me the greatest connection.

    #10. Bayonetta
    Bayonetta


    A bit of an unusual pick, I'll admit. And let me get this out of the way, I love Dante from Devil May Cry. He is a badass in every way possible but outside of Devil May Cry 3, I didn't feel an incredible connection to him and the way he was portrayed in Devil May Cry 2 still haunts me. Bayonetta, while its story may be f*^kin insane and retardedly difficult to follow, its main character was what kept me watching the cutscenes.

    The entire game is about her trying to unlock her past after having been woken up from a 500-year sleep 20 years before the game begins. I found myself surprised at how likable Bayonetta was and how much I too wanted to find out her past (even if it was difficult to follow). Mixed with awesomely insane combat, I was totally invested.

    Her likability and the development that she goes through as the game goes on and the story establishes her lead to some surprisingly heartwarming moments especially with Cereza, the girl that she decides to protect at all costs. In a game with a story that's nearly impossible to follow, I felt it was a testament that I still watched the cutscenes because of the main character. Bravo Kamiya now bring on the sequel, I expect an announcement at E3.

    #9. Ezio Auditore da Firenze
    Assassin's Creed


    Assassin's Creed II is one of the most improved sequels in video game history. Almost every problem with the first game was addressed. One of the improvements was much more compelling protagonists. Altair was cool but when you looked past the badass stuff he did, he was pretty boring. Ezio Auditore on the other hand was an excellent character in both ACII and AC: Brotherhood.

    Assassin's Creed II dealt with his development from a young man seeking revenge for his family in very sloppy ways to being an professional assassin who controlled his anger and used it to not only avenge his father and brothers but to weaken the Templars' hold on Renaissance Italy. Some people criticized Brotherhood for not developing him but I felt that it was a showcase of how far he had come. The man was now leading the assassin order against the Borgia family. Looking at it as a companion piece to ACII it was works brilliantly.

    Ezio fits the loveable rogue type character in that he's charming and very likable. ACII made us sympathize with him and want to see him avenge his family and AC: Brotherhood was a great look at the development he's gone through. He became a man no longer driven by vengeance but by a desire to give the people of Rome hope against the Borgia.

    #8. Terra Branford
    Final Fantasy VI


    The primary character from the best Final Fantasy game ever made. To be honest, Terra was overshadowed by the game's remarkably evil villain Kefka, arguably the greatest and most evil villain in gaming history but maybe we'll go into him another day. So we have another character with a case of amnesia. Oh well, it can be a good story and character device when used correctly and it works here.

    Like in Bayonetta, the story is about trying to find out her past. The story deals with her connection with the Espers and how her connection with them can bring down the empire and later Kefka. It's a well-done tale and definitely easier to follow than Bayonetta was. After her past is found out, her development shifts to her having to come to terms with what she finds out.

    Terra's development (and by extension the story as a whole) paid off with a nearly 20 minute long ending. Keep in mind, this was around 15 years before Metal Gear Solid 4 but just like that game, it was a satisfying conclusion to both the main story and Terra's story. Kefka may have stolen the show and been the most evil villain in gaming, but Terra was still an excellent protagonist.

    #7. Max Payne
    Max Payne


    Let's forget the crappy Mark Wahlberg film and look back to the games. Basically this guy is like the Punisher of video games if the Punisher was a cop. Throughout the original game, he is on a rampage to avenge the murder of his best friend at the start of the game and murder of his family three years before and clean the streets at the same time.

    Max, like a certain character who we'll get to later on the list, does not see himself as a hero in anyway and does not enjoy doing what he's doing. It doesn't give him a great deal of satisfaction. The second game was an even better written game and showed him both feeling survivor guilt based on his family's deaths and the events of the first game.

    Max Payne was meant to be a classic noir character and the writers definitely succeeded in this respect. He's a tragic and sympathetic figure who you want to see make peace with all the crap that he's gone through but not by giving everything else up in the process. Hopefully Max Payne 3 will stay consistent with that characterization.

    #6. Samus Aran
    Metroid


    Like I said, the character doesn't have to talk much to make this list. I just have to care about them and even after Other M hurt my thoughts on Samus, I can still play the other games in the series and be compelled to see Samus succeed in her missions.

    Samus' family was killed by Ridley when she was three years old and she was raised by the Chozo. She eventually became a bounty hunter but her main drive has been to stop Ridley and his army of Space Pirates. It's both her seeking vengeance and attempting to do the right thing which is perfectly conveyed in the series and her sense of righteousness has been displayed in every game without dialogue (except for Fusion but that was still well done).

    Every time I play the Prime games, or Super Metroid, or Metroid: Fusion, I feel a strong connection to the bounty hunter. I want to stop Mother Brain, I want to destroy the X-Parasites, I want to stop Dark Samus and destroy Ridley. This is because I want Samus to succeed as much as I want to succeed myself. She may not have dialogue but I feel a stronger connection to her than most other characters out there.

    #5. James Sunderland
    Silent Hill 2


    The Silent Hill series is a horror series built on symbolic horror and complex characterization that makes the monsters meaningful. Silent Hill 2 is definitely the best game in the series and a strong contender for the greatest story in gaming history. Like Mass Effect with science-fiction, Silent Hill 2 can hold its own as one of the best examples of horror regardless of the medium. Part of the reason is the excellent characterization of its main character, James Sunderland.

    People say that about 80-90% of Silent Hill 2 is symbolic, painting the character of James Sunderland and making us really want to know what kind of man he is. Three years before the events of the game his wife was diagnosed with a terminal illness and died. James feels great guilt over this and the game paints why he feels this guilt showing it through the different monsters that he sees in Silent Hill 2 which also represent the sexual frustrations he felt during the time that his wife had cancer.

    A lot of people said the Silent Hill games ripped off Resident Evil. I've never understood that as Silent Hill's horror was more psychologically rooted and Silent Hill 2 (and maybe 3) are the best examples of that and it's because of the complexity of the character James Sunderland that this was able to happen as the psychological terrors represent his inner demons. A brilliant triumph of characterization.

    #4. Female Paragon Shepard
    Mass Effect


    I love Mass Effect. I'm planning a post on all the reasons I love this series so much (I have to justify the massive amounts of updates that will be coming until the third game's release), but one of the reasons I love it so much is because of Commander Shepard who is one of my all time favorite escapist characters. Shepard is both voiced and his/her past and actions are dictated by the player. So, why did I choose paragon and female?

    I chose female Shepard because of the voice acting. Mark Meer is good but Jennifer Hale is incredible as Shepard, able to hold her own (and to be honest I think do better) against some of the best voice acting you'll ever hear and against giants like Martin Sheen. Now that I've got that out of the way, I will proceed to use female pronouns. So why paragon?

    Shepard is a badass, whether she's paragon or renegade. But I enjoy paragon more because that's the ideal hero in my mind. A character who's kind, compassionate and patient but will not hesitate to gun you down the second you threaten her or her crew or any innocent person. The paragon path is not stupidly good, but intelligent in how they do good. She's not above pistol-whipping a bastard who deserves it or verbally tearing down a group of people who want to exile a friend of her's.

    Yeah Shepard may be a blank slate that you the player develop yourself. But at the end of the day it comes down to how much I care about the character and with Mass Effect 3 coming, I can't think of a more devastating story point in that game than to see my paragon female Shepard meet her end. A bit of an unusual selection but I still think it fits my criteria.

    #3. Nathan Drake
    Uncharted


    Nathan Drake aka "Nate" is one of the more likable and relatable characters in recent memory. He's a lovable rogue (like Ezio) and treasure hunter in some of the most badass games in the last few years. Nathan Drake is the wisecracking survivor who constantly gets in situations over his head and constantly references it at the same time.

    Over the two games he has remained likable. He's not an action hero like most video game characters, just someone who gets lucky and has a bit of skill mixed in at the same time. He's not necessarily the most moral character in the industry but he has a heart of gold and when the chips are down is willing to do the right thing. Nolan North, his voice actor, is outstanding and is part of what makes him such a relatable guy because he sounds like a normal human being.

    That's what separates him from most of the people on this list. He feels human in every way possible. He's not a superhuman, he's not a trained assassin, genetically altered, or anything. He's the character that everyone roots for in the adventure film and the relationships that he has with the other characters helps make him one of the more compelling characters around.

    #2. John Marston
    Red Dead Redemption


    John Marston in Red Dead Redemption is easily one of my favorite characters of the last few years. Likable, sympathetic, complex, well-acted with understandable and motivations. An ex-gang member who retired from that life to live with his family, that family is taken from him by federal agents who threaten to kill them unless John goes and kills his former friends.

    Reluctant but willing to do whatever it takes to save his family, he complies and what we got was one of the two best video game stories of 2010 along with Mass Effect 2. As he goes through the dying west killing his former gang members, you get a look at a character with a shocking amount of depth. He's intelligent, friendly (provided you don't get in his way), and remarkably determined. Like Nathan Drake, he's easy to relate to especially given his motivations.

    Like I said, I based this list on the characters that I felt the greatest connection to and John Marston created a great connection. You'll feel sad for him but whenever he triumphs you'll feel great for him. You'll want to play through the game just to see him get his family back and see his story come to an end. He was one of the things that made Red Dead Redemption one of the best games of this generation.

    #1. Solid Snake (Old Snake)/Big Boss
    Metal Gear
    Solid Snake
    Big Boss (Snake's Father)
    Old Snake (Same as Solid, just aged)

    You can go ahead and say that I'm cheating with this one and I'll admit, Big Boss and Solid Snake are two completely different characters. But trying to choose between the two was something I just couldn't do. These are both excellent characters who helped put the Metal Gear series near the top of my Top 10 Series list. Both are brilliant and badass soldiers, both are sympathetic characters and one of them is a tragic example of a fallen hero though for understandable (maybe not excusable) reasons.

    If any of you remember my "Top 15 Most Memorable Moment of This Gen" post, you might remember that I put the microwave hallway from Metal Gear Solid 4 at the #1 spot. There's a good reason for this as it was so heartbreaking to see Old Snake have to go through with that. This is something that can only be done with a character that I, as the player, have a strong connection to.

    Same with the end to Metal Gear Solid 3 with Big Boss. When he sheds the tears at the end in front of the unmarked grave and salutes, it's almost impossible not to shed tears with him and it makes his fall from grace an understandable one.

    These two characters are my two favorite main characters in all of gaming. The connection that I formed with them has yet to be matched. I feel the emotions they feel as I play the game which is what I want in a game like this. Say all you want about Kojima's ability to write a coherent story, he knows how to write characters and make you connect with them.

    Friday, April 8, 2011

    Retro Review: Super Metroid

    Well here it is, my first retro review. Some of you may recall a few weeks ago, in my list of my Top 10 Favorite Series, I declared that Super Metroid was the best game I've ever played. Making a statement of that extreme, I know that I have to back it up and that's where I decided to start my retro reviews, backing up my thoughts on this masterpiece.

    The video game medium is one of two mediums where I feel there is a definitive masterpiece. The other one is television with The Wire. For video games, it's Super Metroid. This is about as flawless as a game can possibly get and it's a blast to play EVERYTIME! So, what makes it so damn good? Well let's dive into this classic piece of greatness and find out.

    The masterpiece of a medium!
    STORY

    The Metroid series is one of the more story-driven franchises in Nintendo's arsenal. It has a defined story unlike Mario and it lacks the continuity problems of The Legend of Zelda. Super Metroid may not seem like it's story is all that deep and you would be right, it's not. But it's conveyed PERFECTLY in the gameplay that gives some awesome moments both gameplay and storywise (particularly the final boss fight, but we'll get to that later).

    The game picks up right after Metroid II but before Other M and Fusion. At the end of Metroid II, Samus spared a baby metroid after wiping out the rest of its species which led the baby metroid believing Samus was its mother. She then brought it to a science lab for study. The science lab was attacked by Ridley, Samus' archenemy and the intelligent dragon who cold-bloodly murdered her parents when she was three years old. She follows Ridley to Zebes, the setting of the original Metroid, to stop his plans and the plans of the Space Pirates.

    The story is given without ANY dialogue (except for a text-introduction) and it thrives for this reason. Samus is further established as the absolute badass she is without dialogue. For this game's story, less was more and it succeeds for that reason. From the moment you enter the science facility to answer the distress call, to the awesome boss fights and second fight with Ridley and Mother Brain it's just a remarkable example of succeeding with little material.

    GAMEPLAY AND DESIGN

    Samus returns to Zebes from the original Metroid and it's just as complex and twisting as it was before and I wouldn't have it any other way. There are so many hidden doors and secrets it can boggle the mind. Sticking to the style established by the first game (the second was a bit more linear given hardware limitations of the Gameboy), Super Metroid uses the style of progression. Find a door you can't get through? Find the right tool (i.e. missile, super missile, etc) to get through and delve further in.

    Each of the worlds: Brinstar, Crateria, Norfair, Maridia, and Tourian all are expertly designed with each having their own obstacles that you'll need to acquire the tools to bypass and each also having their own unique and equally well-designed puzzles and secrets.

    Of course Samus still sticks with her iconic arm cannon. This time the beam types combine rather than just leveling up but losing past abilities like in the original. If you've played Metroid Prime 3, it kind of works like that. You've got the Ice Beam (which works against Metroids), Spazer Beam, Wave Beam, Plasma Beam, and the introduction of the Charge Beam. And you also get one final beam near the end which destroys all. But I won't get into it anymore than that.

    Old power-ups and abilities returned and new ones were added. For the suits, the heat-resistant Varia suit returns and the Gravity suit is introduced making it easier to move through water. Missiles, Energy Tanks and morph-ball bombs return but there are also the Super Missiles, Power Bombs, Grappling Beam to get across large gaps, the Spring Ball to jump in morph-ball form, and a few others. They all serve their purpose in a great way.

    If there is ONE flaw with the game, it's wall-jumping. It is ridiculously frustrating and will definitely annoy first-time players. However this only flaw is reduced by the fact that you don't have to do it often and because of the awesomeness of the Space Jump and Screw Attack. The Space Jump allows you to jump continuously if you time your button-presses correctly and the Screw Attack is essentially the Space Jump only it kills everything in its way.

    You will be hard-pressed to find a game that gives you a greater feeling of satisfaction through progression than this game. As you go through, you'll feel less impeded and more badass with every new power-up. This definitely helps during the universally awesome boss fights.

    Super Metroid has some of the greatest boss fights ever put into a game. Some are intense, some are huge, some require strategic thinking and well placed shots and they're all just a blast. The fight against one boss, Kraid, takes up 3-4 entire TV screens. That was HUGE at the time and I'm amazed they pulled it off.

    About two or three screens down and you'll reach the floor.
    Then there's Ridley. The fights against Ridley are always awesome especially when you know his past with Samus (which I do). This might not have the same level of epicness as fighting him in freefall but the second fight against him in this game propelled him to being one of the more popular of Nintendo's villains. He sets the stage of the game and the second fight with him is a sign that you're nearing the end.

    Against Samus' most hated enemy, you can always expect an awesome fight.
    But the most classic boss fight in this game (and heavy contender for the greatest boss fight of all time along with the Boss in MGS3) is the final confrontation with Mother Brain. The first phase of the fight is ripped straight from the original. Then when you think you have her beat, she reveals her full form and it's what nightmares are made of. The fight is actually really easy but the epicness of it mixed with the AMAZING story moment make it one of the most memorable moments in gaming history. It's a perfect example that you don't need incredible difficulty for awesome satisfaction (though it helps).

    Just...classic.
    Super Metroid is a game so brilliantly and creatively designed and with such impeccable gameplay and epic boss fights that it's faultless in nearly every category. The only flaw I can think of is the wall-jumping which isn't that significant of one. If you want a game based on progression via exploration, this is as good as you're going to get.

    GRAPHICS AND SOUND

    For 1994, Super Metroid looked beautiful and it still does. Sure, it may not pack the polygons of today's games but the art design is fantastic. The look of the worlds, Samus' design, the boss designs all look great. The game is very colorful and it's just pleasing to the eye at every possible turn.

    Soundwise, the game is also nearly faultless. The weapons and different beams all sound great and when you're firing that final beam that pwns all at Mother Brain you'll feel a satisfaction unlike almost any other. The soundtrack is, simply put, one of the greatest soundtracks in video game history. Every world has its own track, the boss fights have amazing tracks and they all fit perfectly. Maridia, a water section, for example has a very oceanic feel to it and I couldn't imagine any other kind of music in its place. The final boss fight against Mother Brain, Ridley's theme, and Lower Brinstar's theme are probably my favorites.

    CONCLUSION

    When I said this was the greatest game I've ever played, I meant it as you can probably tell from this review. Super Metroid came out nearly a decade after the original, was delayed many times and was not a huge success having to play second fiddle to Donkey Kong Country due to the latter's graphics. However, Super Metroid's legend is now set.

    I can't think of another game that has so few flaws and where those flaws are so insignificant in the grand scheme of things. It is such an incredible triumph of game design that ANYONE who calls themselves a gamer should at least try it out. There are moments in this game that will never leave your memory whether it be the atmospheric opening, the moment you land on Zebes, the boss fight with Kraid, seeing Crocmire melt into a skeleton, the second fight with Ridley, the utterly amazing final confrontation with Mother Brain, and the final frantic escape.

    Please, get a copy of this game. Either get a Super Nintendo and find a cartridge for it or get a Wii and download it off the Virtual Console and experience the greatest adventure that Samus Aran has to offer.

    Thursday, April 7, 2011

    LA Noire, EA Lawsuits, and Mass Effect 3 in Game Informer

    Good amount of news today. First up, let's look at a game that's very close and that I cannot wait for: LA Noire.


    Team Bondi and Rockstar's LA Noire or should I call Mad Men The Game: Cop Edition (seriously I found out there are like 5 actors from Mad Men including the main character), will be released in just 40 days and a new trailer got released. Cole Phelps, aka you, will not start off as a homicide detective but will have to work his way up starting in a vice squad investigating crimes such as fixing fights and drug distribution. An interesting idea that will not only prepare us for the homicides but also keep throwing new things at us as the story progresses.


    Also the list of achievements/trophies was recently released by Rockstar and Team Bondi. I risked spoiling the story for myself to let you know what to expect. Don't worry, there weren't any real spoilers so I'll post the link: LA Noire Achievements. As for the trailer, I'm still a little unsure about the faces. Sometimes they look REALLY good and sometimes they look a little stiff, so I guess we'll have to wait for May 17th, less than a month after Portal 2, and if my wallet could it would definitely try to kill me.


    Anyway, EA is involved with a few lawsuits. First up they're being sued by TWO parties for their EA Sports lineup. First is the creator of the Madden series who states that EA had promised to pay him royalties for every Madden game released that used the technology he created. Apparently, he hasn't been paid royalties since 1992 and is now suing for millions.

    If the allegations are true then shame on EA. You may be publishing some of the best and most high-profile games this year but you have no sympathy from me if they are true.

    Second a lawsuit against EA for holding a monopoly and overcharging on sports' licenses has become a class action suit. They now have exclusive rights with the NFL/NFLPA deal and they are being accused of overcharging. When 2K shared the rights with EA, they both charged about $25 and $30 per game respectively. Once EA secured the deal which cut 2K out, they raised the price of the games to $50.

    Really I don't know how to respond to this. If someone who knows about this kind of stuff could look into it and give me a greater understanding on this issue, I would greatly appreciate it. I know we have laws against monopolies but I'm not sure in this case.

    On the other side, the lawsuit between the two founders of Infinity Ward and founders of the new EA developer Respawn, Jason West and Vince Zampella and Activision is still heating. The founders of the developer they gave us Call of Duty are accusing Activision and Bobby Kotick of fraud. They allege that Activision and Kotick had breached the contract that they had with them and were planning on firing them months beforehand as soon as Modern Warfare 2 hit the shelves. This would indicate clear fraud on the part of Activision.


    Finally, GameInformer has revealed the cover for their May issue showing that they will be giving a 12-page coverage on the highly anticipated conclusion to BioWare's incredible sci-fi trilogy, Mass Effect 3. They will be giving coverage and updates on the gameplay and story in next month's issue as well as extra updates on their website.

    As a HUGE Mass Effect fan (understatement of the century), expect many updates on the state of the game as the month goes on, as long as it's about the gameplay. Anything about the story, I'm skipping over. Also a new novel, Mass Effect: Deception, is coming out. I've enjoyed the other novels and comics so why not?


    As for the cover, all I can say is this: BADASS! The invasion of Earth and the Milky Way as a whole, Shepard standing there looking badass like s/he is in the games (even though I want FemShep to get attention in ads, though at this point it's not going to happen), and it looks like they took notes from LA Noire's box art with the separation of orange/red and blue as Earth is in flames and...god this is going to be amazing. Watch for my coverage on...well, GameInformer's coverage.



    Blog news: tomorrow I'll be posting my first retro review of Super Metroid, and within the week I'll be posting a list of my 10 favorite video game protagonists. I'm currently playing through Baldur's Gate as that's the next retro review I'm going to do and after that I'll be reviewing Super Mario RPG. A copy of Homefront will arrive from GameFly next week and I'll give that a review when I finish it. Portal 2 will be out in less than 2 weeks so pick it up, it's gonna be awesome.

    Monday, April 4, 2011

    Mortal Kombat Demo Impressions

    The Mortal Kombat franchise has had a rough few years. It just hasn't been the same for a long time. None of the games in the last few years have given quite the satisfaction of the older games. The lowest point was easily Mortal Kombat vs. D.C. which due to licensing was forced to downgrade to a 'T' rating and take out the gore.

    Now I'm one of the first people to argue that gore generally does not add to games. You could have the goriest game of all time, and it could still suck ass. Mortal Kombat is one of the exceptions however. It was made to compete with the beast known as Street Fighter II at the time and its fighting system was not quite to that standard. The blood and gore allowed it to be one of the few fighting games to give SFII competition even if it never quite dethroned it. So while Mortal Kombat vs. D.C. is not necessarily a bad game, but you could just pick up Marvel vs. Capcom 2 and get the better fighting system.

    So it has fallen to NetherRealm Studios to revive the ailing series with this reboot. I downloaded the demo on the PS3 yesterday and tried it out. So does it capture the awesome feeling of the old games?




    GAMEPLAY AND DESIGN

    The demo allows you to play as four characters: Sub-Zero, Scorpion, Johnny Cage, and Mileena. You also only fight those four characters although they tease you by showing you about to fight Goro. It's a good taste for what you can expect in the final product but it still felt a little TOO limiting. Maybe one or two more characters.

    The game has ditched the 3D fighting system that Mortal Kombat has been using for so long in favor of the old, traditional 2D fighting system of early and mid 90s. Yes the graphics are still 3D but not the system and stages. Good old 2D.

    I'll be the first to admit that I generally suck at fighting games so it probably wasn't as smooth for me as for someone who is a die-hard fighting fan. But it had quite a bit of depth with a good amount of combos and breakers for a demo.

    You've now got an energy bar which as it fill, allows you to pull off more damaging and awesome moves, from just more enhanced special moves specific to the character (like a nut punch for Johnny Cage, or using Sais for Mileena), to combo breakers, climaxing with the utterly awesome and BRUTAL X-Ray moves where you see the bones and organs get crushed by your character or your enemy if your unlucky. The energy bar fills as the fight goes on. You get energy for dealing damage but you get MUCH more as you take damage which creates a good balance. The bars aren't reset at the beginning of the next round so be careful.

    There's a list in the pause menu of all the moves you can make as well as the controls necessary to pull of the combos and the requirements needed (such as how much energy you need). It's a good system and for those not as skilled at fighting games, it's a godsend and will allow you to practice the different moves to master a character.

    And of course, it wouldn't be Mortal Kombat without FATALITIES! There are four character fatalities in the demo, one for each character and a few stage fatalities. I expect this list to expand for those characters but for now, like the X-Ray moves, they are awesome and brutal. I'll be talking about the gore involved below but the move list also has the controls for the fatalities.

    GRAPHICS AND SOUND

    Mortal Kombat is pleasing to the eye in more ways than one. The environments look great and the character models look great. The sound effects are also pleasing with music that feels like classic Mortal Kombat, and great sounds for the different hits and gore that you see. Hearing Mileena's sais or Scorpion's spear impact with another character is blissful.

    Speaking of the gore, it looks awesome and it makes the game such a joy especially when you get the fatalities and X-Ray moves which are so brutal and over-the-top hilarious and awesome that the psychopath in all of us will get giddy everytime we see them.

    CONCLUSION

    If you've been tired of Mortal Kombat trying to be things that it's not lately, keep an eye on this one. It's fun and gory as hell. It was a badass time without the extra fat that the past games have been trying to unnecessarily put in. So for your enjoyment (and for those who can't get the demo), here's a video of the different fatalities in the demo.