Sunday, December 25, 2011

A Merry Christmas from Compsoles


Hey everyone. I can't believe it's been almost a year since I started this blog and quite a bit has happened since then especially with the podcast that's been added to it.

And on this Christmas day, I want to thank Tyler for helping me set up the podcast and his work with it, and I also want to thank everyone who has read and supported this blog since it started. I love getting feedback and comments from my readers and I love talking to you guys about game-related issues.

I hope you all have a very merry Christmas or if you don't celebrate Christmas, a very happy holiday and a great new year. I hope you enjoy the time you spend with your families and I hope you will continue to support the blog in 2012. Happy gaming.

So tell me, what was your favorite game this year? Just post it in the comments below.

Thursday, December 22, 2011

Dark Souls Review

When it was announced earlier this year, after I even started this blog, Dark Souls became one of my most anticipated games of this year. Demon's Souls was a magnificent title for the PS3 that came out of nowhere for me. Seriously, I hadn't even heard of it until the day it came out, the very same day I picked it up. Probably not the best move in hindsight but it worked out alright. It was a difficult but incredibly enjoyable and satisfying dungeon crawler with a great deal of customization.

With Dark Souls, From Software switched publishers from Atlus to Namco Bandai, made it multiplatform and promised both higher difficulty and a more open-world. From what I said in my first impressions of the game, it appears that they delivered but did those impressions hold up until the end? Well, let's find out in the review.


STORY

Like Demon's Souls, the story in Dark Souls is extremely minimal. It's used as a bit of setup and nothing more and while certain story elements are brought up, they're never looked at in much detail. There is a good amount of lore if you know where to look, such as your inventory, but even then much of it is kind of glossed over. In lore it still definitely lacks compared to games like Mass Effect or The Elder Scrolls.

You start as an undead who escapes from an undead asylum and is told to go ring a couple of bells in order to reveal your destiny. This is connected to old legends about dragons and four lords who brought about an end to the dragons.

There aren't many memorable characters and the story is so lacking that when something that is supposed to be important comes along, you probably won't remember why it's important in the first place.

This would be damning if Dark Souls tried to be a story-focused game or was a game that people went into with a good story in mind. Thankfully, this is not the case as anyone who played Demon's Souls probably didn't expect much with this. Dark Souls story isn't much of a story but it was never meant to be and it doesn't hurt the game all that much because of it.
__________________________________________________________________

GAMEPLAY AND DESIGN

The gameplay and design is what makes Dark Souls one of the finest games of the year. The gameplay is very similar to Demon's Souls. The forumla is also basically the same: you go through incredibly difficult and grueling areas that test you until you figure out the patterns and weaknesses of enemies, farming for souls, equipment, and forging material, until you eventually come across a boss or miniboss to fight who may sometimes drop a special soul that you can use to forge a special piece of equipment.

That's all there. The big difference is that the world in Dark Souls is far more open than the world in Demon's Souls. There's kind of a hub like the Nexus called Firelink Shrine but it just connects to all of the worlds without any loading or transitions beyond, at most, a simple elevator ride. To even further replace the hub are bonfires throughout the world which act as checkpoints and give you healing materials everytime you use them. However, these do NOT make the game easier than Demon's Souls in any regard whatsoever. The world is bigger and those bonfires are very spread out. And everytime you use one, it respawns all enemies outside of bosses or very specific non-bosses.

Bonfires replace the Nexus as checkpoints that give your healing items and magic back. They also respawn enemies.
The bosses themselves are fun and each of them have specific weaknesses that can be exploited. What are they? Why the hell would I say and ruin the experience. Some bosses also have tails that you can cut off to get new weapons or shields.

Some have said that the bosses in Dark Souls are easier than in Demon's Souls while the stages themselves are more difficult and I will agree with this. Only a few of the bosses came quite to the same level for me as the Flamelurker or the Maneater. That said, I wouldn't necessarily classify any of them as easy. They just have more weakness than those did and most of them still remain extremely difficult.

Even if some are not necessarily difficult, the bosses will still challenge you and also quite intimidating. But the stages definitely got boosted in difficulty.

This game is absolutely UNFORGIVING and it will make you pay for every mistake you make. Enemies will attempt to overwhelm and god help you if they bring negative status affects like poison and break through your defenses. The basilisks' attack is easy to dodge but if they take you by surprise, you die and can say goodbye to half of your health until you get the poison cured (and that stacks).

Don't EVER let one of these poisonous bastards sneak up on you. You will regret it.
The game calls you to be careful and kicks your ass constantly until you figure out a better course of action. This is why the game succeeds, it's frustrating but gives you a sense of success everytime you level up, purchase a new item, upgrade a weapon, defeat a boss, etc.

The magic has also changed. There are classes of magic in Dark Souls: sorceries, miracles and pyromancies. Sorceries are dark magic with spells that either cause damage or inflict harmful status effects, or both. Miracles or light magic that are focused on healing and defenses, boosting your own status effects, sometimes in ways that also damage enemies. And pyromancies are...well fire spells.

Magic's gotten an overhaul.
You can still only have access to few spells at time, depending on how high your attunement attribute is. The way magic is different this time is that the mana bar is gone. This time it's replaced with "charges" (for lack of a better word) that you have a certain amount of uses of. Use up the charges and you can no longer use that spell. The only way to replenish the charges are to go to a bonfire. This was apparently done to bring more balance and make people hesitate to just spam spells. I'm personally mixed on it, as I also feel that some times it actually can make the game unfair in a few select spots but it's a minor nitpick.

Customization is the name of the game in Dark Souls and this where the game's true depth can be seen. As I said in my first impressions, the class that you choose at the beginning is nothing more than a beginning template. From there you can upgrade any of your attributes however you want. Personally, I still recommend the Pyromancer for two reasons:

  1. Because they start at the lowest level which allows for the greatest opening opportunity for customization and their stats are well balanced.
  2. Because they start out with a pyromancy spell and those take a while to get. You can get access to miracles and sorceries quite early but the pyromancy spells take much longer.
But it's all up to you. However, going extreme in just one area is a ticket to suicide. A flexible character with lots of possible attacks/defenses is going to have a much easier time.

Lots of ways to level up, and it's all up to you. Also not my character :)
Weapon and armor upgrading is also part of the great amount of depth that Dark Souls provides. There are tons of ways to upgrade each kind of weapon. You start by doing basic upgrades but from there you can branch off to give your weapon a very specific damage type. For example, after doing basic upgrades you may want to give your lighting-damage or fire-damage. From there you branch off and start giving the weapon that damage type with different kinds of upgrade material.

These are all of the different ways you can upgrade your weapons.
It's a great and rewarding system and having multiple weapons that each give different damage types is a good way to always be prepared for the unexpected. In addition, some of the bosses drop special souls which can be used to perform special upgrades on weapons that have all of the basic upgrades. With that, you craft a weapon that you can't get anywhere else in the game.

Another new system are the covenants. There are nine different factions in the game and you can take oaths and join different covenants (though joining one breaks any that you had before). Covenants also have different ranks and going up in ranks usually give nice rewards, such as exclusive spells, weapons or armor. Betraying covenants bears a penalty that can be removed by visiting a priest.

The covenant system suffers from the game's lack of hand-holding. Don't get me wrong, I love that about the game and it really sets it apart from most games out there today, it really took a while for me to fully get an understanding of the system. Someone tells me to join a covenant for miracles the first time, and I do it not realizing how it really works. There's a balance between guiding the player and letting the player figure things out. In this regard, I don't feel they achieved the balance.

Another addition is the "humanity" system. In this game you can be hollow (the state you go into after death) or human. You use humanity points to bring back your humanity and also to further kindle bonfires. Also, the more humanity points you have the better your drop rate will be. It sort of suffers the way the covenant does, but not to the same degree.

Co-op is also still available and allows you to either help or call for help from fellow players. There is no way of open communication unfortunately which is something I had hoped they would fix. You can also invade other players' games as a Phantom (or vice versa). Invading will get you placed into the Book of the Guilty, making you a target for other players. If you're hollow, you can't be invaded.

As for replay value, New Game+ brings your character with all of his/her stats and equipment in for another round or three, etc. The difficulty scales on how high-leveled your character is at the beginning of the playthrough, meaning until you max out all your attributes, the game is escalating difficulty with each new game. It will take multiple playthroughs to obtain every special weapon through the various special souls from bosses, which can often be used to make different weapons.

What you get with Dark Souls is an incredibly challenging experience but also an incredibly rewarding experience that pushes you to play through the gauntlet and then do it over and over until you have the ultimate character. It's easily one of the most gratifying games this year.
__________________________________________________________________

GRAPHICS AND SOUND

Environmentally, Dark Souls can look great, though at times the environments can feel a little repetitive but it's definitely not bad in that regard at all. Character models are weak and it's practically impossible to make a good-looking character for yourself.

On the plus side, the art design for many of the original enemies, particularly the bosses, are just awesome and can be incredibly creepy. Like I said above, even if a boss isn't necessarily difficult (and most of them are), they still probably look intimidating. Yeah, you can chalk that up to their great designs and huge sizes.

The Gaping Dragon may not be the hardest boss, but he's intimidating as hell.
On the music front, I personally didn't like Demon's Souls music too much. I don't know why, it just didn't register with me. This game, for some reason, did register with me. Just like the first, music only plays during boss fights, with a few exceptions. It was moody and fit the atmosphere which I never quite got from the first.
__________________________________________________________________

CONCLUSION

When you play Dark Souls you get exactly what you payed for: a challenging yet mostly fair RPG hack-n-slash with a heavy emphasis on in-depth character customization and building. The game doesn't hold your hand on your journey and this makes it a very unique experience for this console generation.

Unfortunately, the lack of hand-holding sometimes goes to the point where it becomes annoying where you can't understand how a system works such as with the covenants, but once you get past that little problem, it's still a breath of fresh air.

If you haven't picked it up yet and love difficult dungeon crawlers and deep customization, Dark Souls is a definite purchase.

Oh and you get to fight a giant wolf with a giant sword. How frakking awesome is that?

Saturday, December 17, 2011

Kingdoms of Amalur: Reckoning - Power and Mastery Trailer


I know I'm posting a lot of trailers for Kingdoms of Amalur: Reckoning, but I'm really trying to get people to notice this game, it looks spectacular. Each gameplay trailer that I see only increases my excitement and I still have no idea what the story is. Here's the next trailer.


For those who were watching the trailer might see what I like about this. It looks like a bit like Dragon Age but with more versatility, which would make it more like Dark Souls or Skyrim but it's got faster-looking combat than Dark Souls (that's not a bash on Dark Souls) and more in-depth combat than Skyrim.

I've been predicting this game's potential greatness since I first saw it at E3 this year. I REALLY hope that I'm proven right and that this is an awesome game for Q1 2012.

2011 VGAs

Hey guys, the blog is back to being updated again. Sorry, midterms really f'ed up with everything.

Anyways, I know I'm a week late but it's time to go over some stuff from the VGAs. Now I did not watch because they're just a giant commercial. Mark Hamill and Tara Strong (the voices of the Joker and Harley Quinn in Batman: Arkham City) were rightfully pissed about their shitty treatment at the VGAs. But like the whore that I am, I'm still going to show off some results from that giant commercial.

So on that note, let's get into trailers.

First up is the new IP from Naughty Dog, The Last of Us. Their stuff is always top-notch so I've got high expectations for this.


Okay first of all, does anyone else think that the girl looks EXACTLY like Ellen Page?

The trailer itself seems to carry a 28 Days Later I Am Legend vibe to it. 28 Days Later being one of my favorite horror films can always attract me if something has that vibe. It appears that it takes place long after the outbreak of a plague given the girl doesn't seem to know anything before the outbreak. With this game, I think we can expect beautiful graphics and a solid, character-driven storyline. I look forward to this.
__________________________________________________________________

Now for the trailer for Mass Effect 3. In the GameInformer article from March/April, they talked about a scene where a Reaper fights a Thresher Maw. Well, we get the opening moments of that fight in this trailer.



Some have complained about it showing no gameplay beyond running but I don't think it was meant to do that. It's a setpiece trailer.

Also, if you watch when Shepard hits the button to call the Thresher Maw, you can see XP points pop up, indicating that BioWare is bringing back XP for individual tasks rather than for just completing missions. Still my most anticipated game, can't wait.
__________________________________________________________________

Speaking of BioWare, there's a new studio opening up that's under the BioWare name and they've finally revealed what the new game is that they're making. It's a Command and Conquer game. The series had a rough year last year with a very disappointing release that turned some people off. But here's the trailer for Command and Conquer: Generals 2.

__________________________________________________________________

Diablo III is set to be one of the biggest releases of 2012 and with good reason. It's been a long-time in the making, it's made by Blizzard, and it's coming a well-respected franchise. The trailer shown at the VGA shows the opening cinematic for the game.


Blizzard always has great cinematics and this is exactly the kind of stuff that I expect from them and Diablo. Also is that Jennifer Hale as Leah? That alone is good thing
__________________________________________________________________

It's been a long time since we've seen anything from Metal Gear Solid Rising and now we know why. The original product got cancelled and wasn't progressing properly. So the development got moved to Platinum Games with Kojima still writing the story.

The new title of the game is Metal Gear Rising: Revengeance and still stars Raiden as the cyborg ninja. This has caught a lot of flak but I don't really know why. Platinum Games has been consistently excellent from Day 1 and made arguably the greatest 3D hack-n-slash in history: Bayonetta.

Yeah I doubt the gameplay is going to be like other Metal Gear games but we've turn-based dice-roll Metal Gear games. Not canon and not all that good but still. If it's a hack-n-slash game, being made by freaking Platinum Games, I'm all for it. A wait and see game but I'm excited.

__________________________________________________________________

Epic Games showed off their new IP and I like the look of it. It's a zombie game but with other kinds of creatures as well.


I also like the animated look to it. It really fits the mood that it appears they're trying to go for. Looks cool, hope to see more of it soon.
__________________________________________________________________

Finally, another big release for 2012 is Bioshock Infinite. The game has been looking great and why not with the awesomeness of Ken Levine working on it.


What can I say? I'm a sucker for these kinds of trailers, whether it's a movie or a video game. Peaceful music set against a violent backdrop. It works great and especially fits the world of Bioshock. Some gameplay shown but not much but even with that, Bioshock has always had great trailers to hook people in.


Well that's it. There are a few other trailers but these I feel are, for the most, the ones that carried the games the most. I'm excited for quite a few of them and curious about a few others. I'll be putting up some trailers for Kingdoms of Amalur later tonight as well, so stay tuned.

Thursday, December 1, 2011

Mass Effect 3 Updates

Hey guys, I promised some news updates but there are also some updates for my most anticipated game: Mass Effect 3. With the video below, BioWare delved into the combat for ME3 which looks largely similar to ME2 as it should with some great looking additions to both our options and enemy types.


As someone who loves playing a Vanguard (it fits my aggressive fighting style in both games and real life), the Charge still looks awesome and the Nova looks REALLY cool as well as having its own drawbacks to give it some balance. I'm also curious to see what new abilities they've added for the Infiltrator, my other favorite class (yeah I know, two opposite extremes). Also, chaining powers looks great, as well as the upgrade to the turret for Engineers.

I do like seeing the extra melee abilities, though I already kind of knew about the two mentioned and I already saw the Engineer's melee attack before. Still waiting to see the Vanguard and Infiltrators' melee attacks as those are the only two we haven't seen.

As for the enemy types, good to see they're mixing them up a bit with shielded (physical shields at least) enemies and enemies that can place turrets themselves. Hopefully this game will be a beast on Insanity. Looking good BioWare, can't wait for March.