Friday, September 30, 2011

My Pick of October

Well this is it. The next two months are going to be a total crapstorm of big releases. This month starts off big and gets bigger, and I'm probably going to pick up at least two games this month. But if I could only pick up one, which would it be?

Well on Tuesday, there are a few big releases. I'll go over one of those later one but on Tuesday we've got Rage, which looks like it's going to kick ass. Coming from id Software is already a good sign but the satisfying-looking gunplay makes it even more enticing.


On the same day, we've also got Crysis coming onto consoles. And as I've said, I'll talk about the other big release further down.
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On the 18th, we've got two other big releases. One of those I'll get too further down (sorry), but the other one is Ratchet and Clank: All 4 One. The prestigious PlayStation franchise from Insomniac has been excellent so far with three solid games under its belt. It'll be interesting to see if the fourth one still has the magic of the series.

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On the 25th is one of the most anticipated games of the year and EA's big shooter of the year, Battlefield 3. The beta has come out and I'll be downloading it this weekend, and Tyler is preparing to give his thoughts on the beta as well.

The gameplay footage that has been shown so far has been very impressive, though as I've said, this is a game that I want to play on my PC, which I doubt is powerful enough so I'm going to settle for a rental at the time being until I can upgrade my PC. Still, I can't wait to play it.

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But for me, this month is between two games. The first coming out on the 4th and the second coming out on the 18th.

Dark Souls vs. Batman: Arkham City



These two beasts have both looked incredible throughout their marketing campaigns and both are following up two stellar games. Both are set to have much more open worlds than their predecessors and both appear to be greatly expanding on everything that made the previous entries so excellent with Dark Souls offering greater difficulty and Arkham City offering...well everything.

Both have me salivating in anticipation and I'm definitely going to pick both up, but if I could only choose one, which is it?

While I can't wait to see the punishing difficulty of Dark Souls, I am a HUGE Batman fan. He's one of the greatest characters ever created with probably the most recognizable and awesome rogues gallery in comic book history. The ability to play as him in a game as good as Arkham Asylum was a dream and the fact that Arkham City looks like it's BETTER than Arkham Asylum in almost every way makes it impossible to pass up. So the decision is made.

BATMAN: ARKHAM CITY


October has a lot of awesome stuff and I can't wait to dig in but if I had to choose one game, as a Batman fan and because of the brilliant quality that's been at work in the footage, it would be Batman: Arkham City. This was a tough choice and I didn't make it lightly. Dark Souls is set to be a stupendous game and no matter what I picked, I would be a happy person.

Monday, September 26, 2011

Joker Trailer, Enslaved is Dead, Kingdoms of Amalur Trailer

One of the biggest and most anticipated games of 2011 is just a few weeks away. The amount of hype and excitement around Batman: Arkham City is simply astounding. Given how excellent Arkham Asylum was and how good the trailers have looked for Arkham City, it might be well deserved.

Now, the main villain in Arkham City is Dr. Hugo Strange. However, the Joker will still be playing a big part in it. What makes this strange is that we haven't really seen the Joker since the gameplay trailer back in March, with a quick mention in the Catwoman gameplay footage in June. I understand this as they've been focusing on other villains who weren't in the first game like the Penguin and Mr. Freeze. But it was still odd to go so long without seeing him.

However, with the recent trailer, the psychotic, murderous clown has come back. With an absolute vengeance.


As the Escapist says, take caution if you're afraid of clowns. I'm so excited to see his whole plotline pan out in Arkham City. Even moreso since I've read the prequel comics which have shown that he's not recovering well from the Titan mutation he inflicted on himself in the last game.

Finally a quick message to Mark Hamill. If this truly is the last time you voice the Joker, you will be very much missed. Thank you for all the great work you've done with one of the all-time great villains.


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Enslaved: Odyssey to the West was a flawed but still great game. It was WAY too easy and kind of short but featured excellent characters with voice acting rivaled only by a few games like the Mass Effect series and the Uncharted series.


Unfortunately, people weren't buying it, including me. It sold less than a half a million copies when it was anticipated to sell a million, making it one of the bigger commercial disappointments of last year. And just a few days ago its developer, Ninja Theory, has axed any chance for a sequel because, quite frankly, the game just isn't commercially viable.

I definitely understand this and don't blame them for not doing a sequel but it's still disappointing. Enslaved was a flawed game but still had some brilliant qualities to it with its voice acting and beautiful art design. It would have been nice to see them correct the flaws but it doesn't appear that's going to happen now. So long Enslaved, you showed great potential which will never be tapped.

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On a happier note, Kingdoms of Amalur: Reckoning looks like it's going to kickass. The action RPG is set to come out in February of next year and is being developed by 38 Studios owned by Curt Schilling. Schilling himself is a big gamer and it shows with the talent he's picked up with Ken Rolston, the lead designer of Morrowind, being the executive designer and Todd MacFarlene, creator of freakin' Spawn, being the art designer.


It appears to have a nice combination of Elder Scrolls RPG and open-world style with God of War-like combat. A new trailer was released a few days ago which revealed some of the main story while also giving a look at factions and some non-combat gameplay. It looks great and I can't wait for its release.


Sunday, September 25, 2011

No Podcast?

Hey guys. Some of our followers might have noticed that no podcast was posted on Tuesday. Well, it's not late, it's just not getting posted. As we've said, we record at the Galaxy radio station at Webster University and for some reason that continues to baffle us, it didn't get recorded this time around.

We sat in the station and did our show, but it didn't get broadcast at Webster nor did it get recorded. Rest assured, we are trying to find ways to make sure that this never happens again and that we'll always be able to post it on-time weekly.

In the meantime, here's some of the news we talked about. You can look these up on other sites if you're curious.

        Deus Ex boss fights were outsourced
Cliffy B unhappy with Gears 3 scores
Arkham City delayed on PC till November
No Scarecrow sequences in Arkham City
Battlefield 3 multiplayer beta on September 29
PS3 gets Battlefield 3 DLC first
Gearbox asks gamers what they loved and hated about Duke Nukem Forever
Dead Space 3 possibly confirmed
Crytek developing Homefront 2 plus old timesplitters developer
New Dragon Age II DLC
Talks of Vampire: The Masquerade MMO
Vita is free of region encoding
PSP and Vita can talk to each other via Adhoc
Vita getting an external battery
Early Dark Souls players get punished
EA and BioWare conflicted over when The Old Republic will be released
Diablo 3 public beta has started
Super Smash Bros Universe?
Qwikster
Diablo 3 feels good with controller
Forza 4 Season Pass
NHL 12 biggest week in franchise history
Final Fantasy XIII-2 one disc on xbox
Tommy Wiseau would love to direct a videogame movie
UK Newspaper says that gamers can’t tell the difference between fantasy and reality

We also discussed the topic of HD re-releases and how we thought it should raise more controversy than it does. In the end we both came out with kind of hypocritical standpoints. If it's a game we like, we have no problem re-releasing it. If it's one we don't like: "The developers need more creativity." Oh well, at least we acknowledged our hypocrisy.

Next week, we'll be doing our Top 10 Villains, so that should be nice and interesting. Once again, we apologize for this problem and we promise to do our best to make sure it doesn't happen again.

Wednesday, September 21, 2011

TGS Trailers and Gameplay

A lot of stuff from TGS and I'm late for all of it. Sorry about that, that's what happens when a college student is the primary writer for a site like this. Anyway, below I've got six videos showcasing a few different things shown at 2011's Tokyo Game Show, along with comments from me.

So, here are the videos I've been promising.

Dark Souls


Of course, for me the biggest game of TGS (especially without any mention of Bayonetta 2) was Dark Souls. The spiritual successor to one of the most punishing and awesome games of the generation is looking incredible and difficult.

From Gamespot, I saw a bit of gameplay that was kind of underwhelming as they just take on some smaller enemies but still looks really sharp in terms of gameplay and design. However it ends with a really annoying cliffhanger as a dragon drops out of the sky in front of the hero. From what I've seen so far, the difficulty is there and the creature designs are nice and creative. Also the world will be much more open than last time.

Currently this game is tied with Skyrim as the runner-up to Arkham City for my most anticipated game of the year. It looks awesome and I highly suggest considering a pick-up when it's released in the states in less than two weeks. If I've seen everything right, we're going to see an excellent follow-up to From Software's 2009 masterpiece.


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Kid Icarus: Uprising


Now, I do not yet own a 3DS. The initial high price and the lack of strong exclusive titles have kept me away. However, there are a few games on the horizon that might change that. One of the biggest is Kid Icarus: Uprising.

For those who don't know, Kid Icarus originates from the titular 1986 NES game starring an angel named Pit (though originally called Kid Icarus). It's now considered one of the best and most difficult games on the system. There was also in a 1991 Gameboy game called Of Myths and Monsters. That was the last game Pit starred in, though he was in Brawl. This will be the first game starring Pit in over 20 years.

And the gameplay that I've seen for it looks awesome so far. I've been very impressed by all that I've seen from this game and it's currently the main reason I might pick up a 3DS when I get the chance. I just hope it keeps some of the difficulty of the original game in there.

As with a few other trailers here, it is in Japanese so if you can speak it, more power to you.


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Anarchy Reigns


While we didn't see any Bayonetta 2, we at least saw something from Platinum Games and it's a game that I'm keeping an eye open for. The game will be an online beat-em-up with a lot of characters from MadWorld, one of the most underrated games of the generation.

It's looking great and over-the-top like MadWorld, though in color. Also Jack is going to be the main character and Steve Blum is back voicing him. I hope to see a lot of you guys online whenever I pick this up. Don't let this become another MadWorld.


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Asura's Wrath


Asura's Wrath looks like Capcom's answer to Bayonetta, with them attempting to make it look as absurdly over-the-top as possible. It does look really over-the-top but the question is whether or not the gameplay will be able to match the brilliance of Bayonetta's combat. It does look fun from what I've seen so far, but I'm still not completely convinced.


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DmC


I've made my thoughts on this game clear in both the blog and on the podcast. From what I see in the gameplay trailer, it looks like it could be a fun and fast-paced hack-n-slash but I still just don't like the retcon that they made. It looks like he's going to gain white hair whenever you enter Devil Trigger mode. I am curious if there's a point in the story where it changes permanently white.


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Ico Collection


And finally, I'm crazy excited about the release of the Ico Collection. Ico was a great game and Shadow of the Colossus was one of the best games on the PS2. The collection will be released for the PS3 on Tuesday, so if you've never played the two before and have a PS3, pick it up.

Here's the TGS trailer for both of them.


Tuesday, September 20, 2011

Batman: Arkham City Prequel Comics

Batman: Arkham City is, without a doubt, one of the most anticipated games of 2011. The first game was so spectacular and the gameplay trailers are looking so good that it's pretty easy to see why. To increase the hype even more, DC has been releasing prequel comics written by Paul Dini to set-up the many story arcs that will be present in Arkham City.

I read all of these comics, including the digitally exclusive ones, both for my enjoyment and for you to see whether they were good or not for anticipators of Arkham City. Well, I'm happy to report that they are well-worth the small price that you'll pay to read each one.

Many video game comic tie-ins suck or just don't do much to get you excited for their game. This is an exception with storytelling that sucks you in and will get you even more excited for Arkham City.


By the time of the first issue of the series, Quincy Sharp, the warden of Arkham in the first game, has become mayor after taking credit for the events of Arkham Asylum. A criminal duo, who have been attacking Two-Face's crime organization, perform a suicide bombing on the new Gotham City Hall under the orders of a mysterious figure.

This drives the mayor to green light the creation of Arkham City, a portion of Gotham cut off from the rest that will house the most dangerous criminals. The prisoners will have complete freedom in Arkham City, barring escape attempts.

The story is split between setting up the main arc with the conflict between Batman and the mysterious Dr. Hugo Strange and setting up the sideplots and motivations for the other villains. This is why it works. It gives a strong set-up for everything imaginable in Arkham City.

Among the characters it sets up are of course the Joker and Harley Quinn, the Riddler, Catwoman, Bane (digital exclusive), etc. It gives us a look at what drives them as they enter Arkham City, including what drives characters who don't have to be in Arkham City, into going there.

CONCLUSION

This was a short recommendation about why you should pick up the Arkham City comics. This is what video game tie-in comics should strive to be. Not only are they well-written but also give proper marketing to the game with carefully timed releases that make perfect sense rather than having them come out at the same time as the game.

These are all available here for digital download at a low price. $3 at the most for the main comics in the series and $1 for the digital exclusive. Those anticipating Arkham City should totally check them out as they are awesome.


PS: I'll be putting up quite a few posts tomorrow about TGS with trailers and my personal thoughts on them. Keep an eye open for them.

Friday, September 16, 2011

Compsoles Podcast #3 : Top Ten Series



We made it to week 3 and the show just keeps getting better. We covered some Tokyo Game Show items and the 20 minute Skyrim demo. Hear our thoughts and give us yours. The special segment this week was our first top 10 and it was our top 10 series. Jack and I have quite the differences although we explain our reasoning and can see why each series was on each others list. Don't forget to tune in to us next Thursday 2pm - 4pm CST on Websters Student Voice The Galaxy at http://thegalaxyradio.com/. Of course if you can't tune in, you can check back here on Friday for the podcast.

Other things we talked about included:

Crysis on Consoles
Max Payne 3 Trailer
Headlong from Halo 2 will be in the Anniversary release and called Breakneck
West/Zampella v Activision dated
Team Meat done with Microsoft
Wing Commander Rumors
Skyrim 20 minute demo
EA can use college players’ likeness
Quantic Dreams: Used sales cost them millions
Final Fantasy X being given a PS3 remake
Civilization V GOTY Edition leaving things out
Super Smash Land
Lonesome Road DLC for New Vegas, final DLC
Playstation Vita given December release window+possible UMD conversion program
Metal Gear Solid HD Collection
Frankenstick 3DS
Nintendo 3DS Titles
*River City Ransom
*Super Mario 3DS
*Fire Emblem 3DS
*Kingdom Hearts 3DS
*Mario Kart 7
*Kid Icarus
*Free Four Swords
PSP Vita Titles
*Marvel vs Capcom 3
*Final Fantasy X
*Metal Gear 2 and 3
Red Dead Redemption GOTY

PS: Thanks to Mr. Schwartz for recording everything!

Wednesday, September 14, 2011

20 Minute Skyrim Demo and Max Payne 3 Trailer




Technically, most of the footage that you see here isn't all that new but that doesn't mean that it still isn't cool to watch. Once again the scenery looks beautiful and the overworld looks a bit more lively than I saw it look in Oblivion. Hopefully it's lively at the beginning as well as in the middle and end.

The combat looks fun and intuitive and also quite varied depending on the weapon you're holding. But, it appears that the real star of the show, gameplay-wise, is going to be the spells and shouts that are obtained with dragon souls. The spells that I saw in this demo were badass and one of the reasons I'm excited for this is to see the other spells and shouts the game has to offer.

The dragon battles look incredible, just like they did before and I love the kill animation for the second one. Kind of gave me Dragon Age: Origins flashbacks. All in all, Skyrim looks amazing and I can't wait to play it for myself. Keep an eye out for it on 11/11/11.

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Despite just having a release window announced, Max Payne 3 has been a pretty controversial game among fans of the previous two classics. People have been complaining about talks of multi-player, the new look of Max among many other things.

Like I said on last week's podcast, this game is going to have to be at least a second fiddle in March as Mass Effect 3 will be released on the 6th. However, I still am looking forward to this game.

If there's one thing that worries me, it's that I didn't really get a noir vibe from this trailer. The first two were excellent at capturing a style reminiscent of film noir and I didn't really feel it here. The game is still months away so there's still time to rectify that and I look forward to playing it either way.

Friday, September 9, 2011

Compoles Podcast # 2

Hey Guys! Number 2 is here and man was it a great one! We talked about news in the industry plus the hot topic of DLC. We had some of our first calls and we hope to keep getting more. Thanks for the guys that called and hopefully number 3 will be even better than this one!


Some of the topics that we talked about:

Halo 4 Creative Director quitting
Madden 12 sells 1.4 million in first week
Dead Island Release bugs
COD XP
BF3 no shooting civilians
ModernWarfare3.com dispute ends
First 3 Devil May Cry games likely headed to xbox 360 and ps3
Max Payne 3
Ultima IV available for free download
Eidos Montreal can now double in size
Arkham City Achievements/Trophies online
Rocksteady details Arkham City New Game+
Deus Ex: Human Revolution
Crytek denies employee abuse
Valve and Blizzard want a single online platform
10 free games for Playstation+ users

Plus the heated topic about DLC!

Wednesday, September 7, 2011

Half-Life 1: German Edition

I mentioned this on the podcast and decided that I just had to put it on here. So enjoy this atrocity of censorship at work with the butchering of one of the best games of all time.

Tuesday, September 6, 2011

Compsoles Podcast #1

Here it is guys! The podcast you have all been waiting for. We will post up something soon about the delay but as for now listen in and enjoy. PS: Quality will improve on the next one!




FROM JACK:

So here it is, our first podcast...nearly a week after we recorded it. I'll talk about that in a second but first off, a big thanks to Tyler for taking the time to edit this and post it. It was something we hadn't really planned on and he took the brunt of it so thanks for that.

As for how long it took for us to post this, Tyler could probably explain this better but I'll give the short of it. We really shouldn't have had to edit it, but just post it on here. Unfortunately there was a problem with the audio file that split it up into three parts. (If this is wrong, Tyler can edit my statement). Because of this we (and by we, I mean Tyler) had to edit it before we could put it on the site as one file. Hopefully this won't happen again and we'll be able to post it much more quickly from here on out.

Also a quick clarification on a statement I made. Bethesda did not say that they would not worry about bugs if the game was good, but they would ignore the bugs if they were amusing. Kind of like what Rockstar did with Red Dead Redemption. So my apologies on that and we hope you enjoyed listening.

Also, note to self: cut back on "outstanding" :)

Monday, September 5, 2011

Deus Ex: Human Revolution Review

When the original Deus Ex was released in 2000, it was a landmark title in the industry. While it technically followed on the footsteps of the System Shock games, particularly System Shock 2 (which I still have a preference for), it still had a unique feel to it that made it a legendary FPS. Also, unlike System Shock 2, it was a commercial success.

It was followed by Deus Ex: Invisible War which many consider a widely inferior sequel that, while good, was unworthy of the Deus Ex name. It simplified things to an enormous degree, many in areas that didn't need to be simplified. It's become a textbook example of the potential negatives of streamlining an experience.

Due to this, when Deus Ex: Human Revolution was announced a few years ago, many players thought it would meet the same fate if not worse. However, those who were and still are worried have no reason to be, as Deus Ex: Human Revolution is an amazing game that is definitely worthy of the name Deus Ex. While it may not outdo it, it will never be forced to be compared negatively to it, nor should it be.


STORY

One of the things that made the original Deus Ex such a brilliant game was its complex, in-depth, and remarkably well-written conspiracy storyline. On this front, Human Revolution more than delivers with an intriguing story full of corruption, moral ambiguities, political and religious analogies and real world relevance. It also serves as an excellent prequel to the original game while still being a great standalone game. If you haven't played the original, you can still love the story in Human Revolution.

The story stars Adam Jensen, the head of security at Sarif Industries which is in the field of transhuman augmentations through machinery. It's a controversial field as many people feel that getting yourself mechanically augmented takes away from your humanity and it also leads to mandatory and expensive drug usage. If the drugs are not taken, the body will begin to reject the augmentations causing many negative side effects and possibly death.

Right before Adam's ex-girlfriend, Dr. Megan Reed who is the head researcher at Sarif, is set to present a massive breakthrough to Washington D.C. to make augmentations more widely available, terrorists attack the facility. In the process, Megan is apparently killed and Adam is mortally wounded forcing the company to augment him to save his life. He then begins a quest for the company to find out who was responsible for the attacks.

Obviously, being a Deus Ex game, conspiracies are everywhere and nothing is what it seems at first. The  game is also full with many great characters which help drive these conspiracies and Adam Jensen is one of them as he struggles to come to terms with his augmentations.

What sets this story apart from most games is its brilliant moral ambiguity. Not necessarily in the decisions (at least not until later) but within the context of the story. All of the game's key players are people who are perfectly willing to do morally questionable and sometimes even outright immoral actions all for what they perceive to be beneficial for all of mankind, whether that be advancing human evolution through augmentations, or removing them to allow people to keep what could be perceived as their humanity.

The story brings into question humanity's grasp of technology and whether we are really capable of using it, whether we're biting off more than we can chew and it does this through a brilliant analysis that raises the questions but does not just give us the answers, allowing us to make our own conclusions and decide whether the ends justify the means.

The game is also very socially aware with excellent analogies to real-world politics and social commentary backed up by a plethora of newspapers like the original game that serve to give more context and background to the world as it is in 2027. Mix this in with mostly fantastic dialogue (a few rare stumbles every now and then) and you've got a formula for excellence...one racist stereotype aside.

The game's lead writer, Mary DeMarle, has written one of the finest tales ever told in this industry. It stands up there with titles like the original Deus Ex, Mass Effect series, Planetscape Torment, etc. as one of the hallmarks of excellent storytelling in this medium. I'll be keeping an eye on anything she writes from this point on because if they're anywhere near the quality of what she wrote here, they're going to be great.

GAMEPLAY AND DESIGN

The original Deus Ex received a great deal of acclaim for it's combination of FPS and RPG gameplay along with a design that offered a great deal of latitude to the the player. Human Revolution may not have quite the depth of the original, but there's still quite a bit of depth here and it does allow for a lot of latitude for almost any objective.

The game offers four main gameplay types. First, there's combat. The combat here is functional with a first-person point of view (obviously) that goes into third-person when you go into cover. It's well-balanced in that you really can't take many hits before you die. You really need to think tactically if you're going to survive. There are a few augmentations that help with combat such aim stabilization and tougher armor.

Combat is fun and balanced.
Second, there's stealth. Getting through an area unseen and undetected can be very rewarding both in the satisfaction that you get plus a fat wad of XP points that will go to upgrading your augmentations. Stealth requires a lot of exploration to find ways around the enemy or to get the jump on them to take them out quietly. These are done through stealth takedowns which can be lethal or non-lethal though non-lethal is quieter and gives more XP. Cover is also important here, allowing you both to remain unseen and to survey the area.

Stealth is a very rewarding and enjoyable playstyle that requires smart and out-of-the-box thinking.
Third, there's hacking. While the game's director said that hacking is not necessary, not putting points into hacking might make your life a living hell. You miss out on a lot more supplies and will have to deal with a lot more cameras and turrets and also lose out on a lot of access codes and XP points which really add up.

Finally, there's social. This is probably the most limited of the gameplay elements but it makes for some of the cooler and more tense moments of the game when it's utilized. Whether it be trying to convince a well-meaning terrorist to let a hostage go, or to win an argument against a well-meaning business owner conducting very morally questionable actions.

The game allows you to pick one of these or go for a combination. I personally did a combination of stealth and hacking and didn't kill anyone except for bosses, knocking everyone out for maximum XP. The game offered so much latitude and ways to complete each objective which is what fans of the original wanted out of this game. It worked great and you will be pleased.

Augmentations and upgrades are acquired through things known as Praxis kits, which you can either earn by gaining 5000 XP points, purchase, or find through exploration. There's quite a bit to upgrade here and it pays to always have a few Praxis kits on hand in case you get to a situation and you can't handle it the way you want due to not having an augmentation. Spend the kit to purchase that augmentation and you're on your way. If you need to hack a level 5 security system but only have the augmentations to hack a level 4 security system, upgrade it to that with a praxis kit. It's a fun system of choice.

Lots of augmentations provide a great amount of choice in how you play the game.
Speaking of hacking, the designers managed to pull off the impossible: making a hacking game that was actually fun. Hacking mini-games are usually either boring or lacking any kind of tension, or both. This is neither as it has cool system to it where you capture different nodes to reach an I/O port. Every node you capture risks detection by the computer system. If you are detected you have to move quickly to capture the I/O port before your point of entry is traced. If it is you're booted out and an alarm will sound. To help you hack you have "Stop Worms" which halt traces for a few seconds, and nuke viruses which allow you to penetrate nodes undetected.

The hacking mini-game in Human Revolution is surprisingly fun and tense.
There are some things wrong with the design and gameplay, primarily the bosses. The bosses in Human Revolution really take away a lot of the feel from the game. While they were there in the original game, there were a few different ways to combat them rather than just using...well, combat. Also, if you have the right augmentations, it takes away any feeling of real challenge to them.

Another problem comes in the form of the melee takedowns. While they are definitely badass and great for XP, there are still some flaws. First off, the screen goes black for a split second before you perform them which can ruin the immersion. Secondly, they can kind of become a game breaker when used effectively. Finally there are only like four to five animations for each kind of takedown. I understand that they couldn't have made hundreds of them but for something that is probably going to be used so much, it feels like to little.

Melee takedowns are cool and GREAT for XP (especially non-lethal ones) but still have quite a few flaws.
The last problem is concerning the AI. The AI is decent but not amazing and this can really hurt the feeling of challenge that can come with the game. Sometimes this leads to situations where you wonder, "What the hell are they doing?", or can make them seem either blind or deaf. Lots of games have those but I was hoping for more with this one from what they had advertised.

On the plus side, the game will last quite a while especially with the side missions which have very meaty stories of their own. I took around 30 hours to beat the game, and there was some ending fatigue, it was a very fun 30 hours. The game also begs for extra playthroughs with different playstyles and higher difficulties.

At the end of the day, the gameplay and design doesn't reinvent the wheel and pretty much sticks to the original. That isn't a bad thing though and what it results in is a thoroughly satisfying gameplay experience.

GRAPHICS AND SOUND

In terms of technology, Deus Ex: Human Revolution does not look all that special. It looks alright but not anything that's going to win awards. Character models sometimes look good, sometimes look sloppy. Textures are the same way and so is almost everything else. It's hit and miss.

However, in terms of the art style, the game delivers. The game was aiming for a cyberpunk feel and hits it right on the money with architecture, vistas, and lighting that will remind people of films like Blade Runner. It really is quite stunning when judged by that rather than how smooth everything looks texture-wise.

Human Revolution isn't the most technically proficient game on the market, but it has a beautiful art style that reeks of Blade Runner. 
Voice acting has definitely been improved from the original game but it's still not on the upper echelons of video game voice acting. Some voice actors are good and some are passable but not much more. Adam Jensen is well-voiced but kind of lacks emotion. However, it doesn't really detract from his character too much, strangely. The guy who's voicing him doesn't sound bored unlike Other M which had the same thing. The reason is that you can kind of hear some emotion underneath his growl kind of like when you hear David Hayter voice Snake, though maybe not quite to that extent.

The music is excellent and again drives that cyberpunk and Blade Runner vibe that they were aiming for. It adds to the immersion of the entire game and is a great addition to it. Many pieces from the soundtrack are still stuck in my head.

CONCLUSION

Deus Ex was a landmark game and while Human Revolution may not quite hit that mark, it's still an important release that makes up for the disappointment that was Invisible War. With an incredible storyline, excellent gameplay and design, beautiful art style and immersive soundtrack, Deus Ex: Human Revolution is going to be a strong candidate for Game of the Year come December.

If you have played the original, fear not as this game lives up to the name. If you have not played the original, you may not get all of the references but it's still a great achievement that needs to be experienced. Pick this game up as soon as you can.